1. How do Post modernism media texts challenge additional text-reader relations and the concept of representation?
- Challenges it, collapses it
- Immersion
- Gaming + Social Media
- Black Mirror + Wreck It Ralph are post-modern BUT to a certain reason and EXTENT!! (Doesn't challenge text reader relations, film and old gaming we're invented years before) MODERNIST FORMS. They are stylistically post-modern (Intertexuality, nostalgia and style over substance) BUT theoretically uses PoMo ideas
- "Post-Modern media texts don't challenge text-reader relations however Digi-modern texts challenge it massively." Mr Barton
- Simulated (Sims, GTA etc.), fluid identity
2. How does PoMo make a text a richer experience for audience?
3. To what extent can some texts be considered PoMo?
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