Friday 30 January 2015

Starter: Simulation and Emptyness


Society of the Spectacle - work of Marxism, social networks mediate your relationships, consumerism/product, style over substance, POPULARITY, abandonment of morals = NO BELIEF (Lyotard)

Hyper-reality - reality that has been exaggerated, distorted, enhanced.

Simulacra - inability to distinguish between reality and simulation. Artificial etc.

Voyeurism - looking in order to gain pleasure, power, sexualised

Panopticon - prison under constant surveillance

1950's

MODERNISM - Traditional Values
After the war, soldiers came back to find that they were still under rules, government, totalarilism.

1960's
POST-MODERNISM
Strikes
Hippies - Peace, Love & Drugs (Human Kindness)

1980's

Tron + Video Games
Simulacra

2000's
Broadband Internet
Beginning of simulation replacing relationships


2015 - NOW -

Contemporary media + culture

2025 - CONCLUSION (Black Mirror)

Modernism becomes weaker, post-modernism becomes stronger.

HOMEWORK:-

Pre-reading 1: Article on Black Mirror
http://leighmediaa2pomo.blogspot.co.uk/2012/03/15-million-merits-postmodernism-essay.html

Prep work 2: Essay Plan on Case Study 1 ready for next lesson
Recap on Learning Case Study 1: Ralph

Lyotard - the lack of belief in the 'Grand Narrative' (Modernist Ideology/Theories accepted as Truth)

Tuesday 20 January 2015

Tron - Simulation

1982
Man is transported into hyper-real world.

2012
Our sense of hyper-reality has become stronger

Wreck It Ralph 

We've become so okay with the sense of simulation/artificialness/fakeness that we've got a computer character who's become humanised. 

Ralph is a arcade character transported into another arcade game.

Do you think Ralph references Tron?

- Intertexual reference of Wreck It Ralph,
- Baudrillard theories

Both Tron and Wreck It Ralph are Disney films which means they believe in happy endings and good and evil.

Discuss relationship of the film to Tron
How is the clip postmodern?
  • Religion (grand narratives) - laser beams going above - in space, to God. Wreck It Ralph sacrifices himself in the volcanoe
  • Collapse boundaries between 2 worlds - Tron character tries to break out of the prison, tried to believe in humanity, modern views but still worried that that world still has a system.
  • Heightened augmented reality - 
  • Human or Technology ('User' or 'Programme')
  • Simulation (faces, clouds & cities, people)
  • Audience sense of nostalgia (Retro)
Synopsis of Tron

  • We see the evolution of MCP becoming more powerful, and eventually is able to gain enough knowledge to overpower and control Dillinger;
  • MCP wanted to kill Flynn in the computer world to prove his strength;
  • Tron, the program, is the real hero, not Flynn, the user;
  • Due to Tron’s success, not only is the “grid” safe, but he also saved the humans and “real-life” by killing the MCP.

Friday 16 January 2015

To what extent is Wreck-It Ralph a 'Post'-Modern text?

Collect examples from the clips

Discuss how it demonstrates the following to create something new and create Nostalgia:

  1. PARODY &/or PASTICHE
  2. BRICOLAGE 
  3. INTERTEXTUALITY (TRON?)HYBRIDITY 
  4. NOSTALGIA & RETRO 
  5. PLAYFUL & IRONIC (Self Reflexive)
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'Wreck-It Ralph' is an animation based around an arcade game character Ralph, who's main goal is to become the 'good guy' by bringing a gold medal back to the 'Fix-It Felix' characters who consider him to be the bad guy. Nostalgia is seen straight away before the film even starts as an old Disney animation intro fits with the retro feel of the film. The introduction of Ralph shows post-modernism because we soon align with him, the 'bad guy' and not the other characters in 'Fix-It Felix'. The film shows styles of parody in the 'Bad Guys Anonymous' scene when the 'bad guys' of known arcade games are neutered down to people just like us, they become human-like and Ralph speaks up to say that he doesn't want to be the bad guy. This is creating a parody version of the way people have grown up with games and see the 'bad guys' in a different way. Pastiche is shown in the beginning of the film when Ralph is introduced. This is when the arcade game 'Fix-It Felix.Jr' comes to life through the film and shows hybridity because this wouldn't usually happen in real life. However because the film starts of with a arcade style look on the screen, which is a pastiche of the arcade games people grew up with, it helps to make the film enjoyable as you want to believe Anonymous happens in real-life. The common modern structure of narrative is broken in the clip, the Hero's Duty female character is portrayed as masculine and more dominant than Felix. As they are about to kiss she fires her gun and kills the romantic mood, this contrasts to modernism although during the clip we do see Felix saving her as she stares at him, this is the only part in the clip that follows rules of modernism.

In the game 'Candy Rush'  from 'Wreck-It Ralph' we see the racing track smothered with sweets, ice cream and chocolate. This can be viewed as a Bricolage between Mario Karts racing and Willy Wonka's candy land this is an example of Post modernism and intertextuality. The trailer from the film 'intertexuality', we see that hyper-reality hasn't been done before and even though the film is dated, it shows a future of simulacra where people immerse themselves in their video games rather than existing in real-life. In the clip we see humans that are animated, this is a feature of post modernism because we can not distinguish what's real or simulated, we see a simulated game with artificial humans, this collapses modernistic narrative structures and is also playful and ironic.There's more nostalgia in the film that might have been missed, which is at the very beginning of the film when the camera zooms in to the 'Fix-It Felix.Jr' game. However, included in the wide angle shot before this, is games like Pac-Man and Space Invaders, which are nostalgic  to many adults who grew up playing those games. The retro computer screen fits within the feel of the film, which creates bricolage as the idea of abandoned arcade games blend with modern day animation. Post-modernism is present in 'Wreck-It Ralph' through nostalgia as it shows our lack of belief in human progress when we keep looking back in the past. Bricolage blends the idea of video games and films, and while we can control video games, we cannot control this film. This comes into the self-reflective side of the film which shows that there is no line between good and bad in people. 

The ideas that feature in Wreck it Ralph show eclecticism because it draws on more than one idea and does not go on just a set of assumptions. For example, we don't assume that all the villains are the bad guys, that there is good and bad in everyone, as even the people from 'Fix It Felix' show acts of bullying towards Ralph, who just wants to be the good guy, and fit in. There is a modernist view of the villain living in the dump, in the darkness alone, while the heroes live in the nice penthouses illuminated. (Light representing goodness and purity and darkness representing the opposite, it is clear that the grand narrative here is fairly modernist.) At Bad Anon, the villains show a degree of vulnerability, and not in the modernist way of being vulnerable. These emotions and feelings of self doubt are apparent, in a post modern way. A line from one of the villains (a zombie) is "labels won't make you happy, you must love you." Modernism was obsessed with labelling people, genders, sexualities, races. A post modern society tries to break down these labels and has even introduced people that don't identify with any of these labels. While it is a kids film, Disney still showing that it has a message in it, despite it's post modern qualities.

WORDS: 815

Christmas Work Exam Prep

Starter: Why are these videos relevant?




This video shows a Japanese soldier choosing not to kill Wolverine, and in turn, Wolverine shows his gratitude by stopping the Japanese soldier from killing himself as the atomic bomb strikes. He is shown leading the soldier to shelter and protecting him from the atomic bomb. I think the relevance of this video is that even though there are horrors such as the atomic bomb killing thousands of people and leaving behind a wasteland, there is still humane people left in the world. Or at least that's what the director is trying to get across. However, this could be just a ruse, to fool the public into thinking everything will be alright in society.


This trailer could be relevant to Media studies because back in the 1980's, this is what they imagined a hyper-reality in the Tron game to be like. The graphics back then were simple and didn't make the reality look believable. Therefore, the film wouldn't have had much of an impact on society as the public wouldn't have escaped in this world.


This trailer showcases the reboot of the classic RoboCop film, created in 1987. The intent of the film seems to set out to boost the decreasing popularity of cops, particularly the USA. The trailer also comes with a critic reviewing the trailer, who says the new RoboCop 'looks like a washing machine', this shows how people perceptions of the original RoboCop don't want to change, and most are still stuck in the past. The film shows that we are living in a future where we are constantly looking back on the past and nothing is ever truly original anymore.

WRECK IT RALPH

1. Why does it LOOK Pomo? (Jameson)

The look of Wreck It Ralph plays with the idea of recycling retro and combing it with the newer looking graphics of today. This way people familiarise themselves with the old game characters but are still able to watch a film which keeps up with the change of technology. Even at the beginning of the film an old Disney animation introduces the film, which triggers an emotional memory from viewers before they have even watched the film. Especially, in the last scene it shows how combining different intertextual ideas and creating a bricolage has become a new way of making “old” feel “new” and exciting. Bricolage blends the idea of video games and films, and while we can control video games, we cannot control this film. 

2. Does it THINK Pomo? (Baudrillard)


The ideas that feature in Wreck it Ralph show eclecticism because it draws on more than one idea and does not go on just a set of assumptions. For example, we don't assume that all the villains are the bad guys, that there is good and bad in everyone, as even the people from 'Fix It Felix' show acts of bullying towards Ralph, who just wants to be the good guy, and fit in. There is a modernist view of the villain living in the dump, in the darkness alone, while the heroes live in the nice penthouses illuminated. (Light representing goodness and purity and darkness representing the opposite, it is clear that the grand narrative here is fairly modernist.) At Bad Anon, the villains show a degree of vulnerability, and not in the modernist way of being vulnerable. These emotions and feelings of self doubt are apparent, in a post modern way. A line from one of the villains (a zombie) is "labels won't make you happy, you must love you." Modernism was obsessed with labelling people, genders, sexualities, races. A post modern society tries to break down these labels and has even introduced people that don't identify with any of these labels. While it is a kids film, Disney still showing that it has a message in it, despite it's post modern qualities.

3. Is it AFTER modernism (what structures and boundaries - Lyotard)

It has a grand narrative. It follows the story of a good person trying to prove the world wrong about himself, fighting evil and in the end, the good wins. This is a typical, “happy ending” type of story, which according to post-modern views is very “modern”. Post-modern ideas explain that grand-narratives are being collapsed but this film does not support that. Therefore, you could argue that this is not a post-modern film but it only explains and demonstrates post-modern ideas. 

APPLY TERMINOLOGY TO WRACK IT RALPH

Bricolage

Parody

Pastiche

Hybridity

Hyper-reality

Intertextuality

Style Over Substance

Self-reflexivity


This comes at the point in the film when Ralph accepts his status for what it is not what he does, as he hurtles himself into the volcano, "I'm bad and that's good". The slow-motion part shows hyper-reality as this doesn't happen in real-life.

Immersion

Flow

Prosumers

Nostalgia

Grand Narrative/ Meta Narrative

Popular (Low) Culture

Simulacra