Tuesday 24 March 2015

Revision

1) Define - postmodernism?
• relationship to modernism
• traditional ideas + structure
• rejects this

2) Apply characteristics to the three texts:
• empty, superficial, hyper-real (can see in media texts, style, Jameson etc.)

3) Apply thinking PoMo to the three texts:
• argue that this is a structure

4) Historical Approach:
• Tron 1982 to Social Media + Gaming (present)
• Sims, GTA etc. more PoMo

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Exam Questions

1. How do Post modernism media texts challenge additional text-reader relations and the concept of representation?
  • Challenges it, collapses it
  • Immersion
  • Gaming + Social Media
  • Black Mirror + Wreck It Ralph are post-modern BUT to a certain reason and EXTENT!! (Doesn't challenge text reader relations, film and old gaming we're invented years before) MODERNIST FORMS. They are stylistically post-modern (Intertexuality, nostalgia and style over substance) BUT theoretically uses PoMo ideas
  • "Post-Modern media texts don't challenge text-reader relations however Digi-modern texts challenge it massively." Mr Barton
  • Simulated (Sims, GTA etc.), fluid identity

2. How does PoMo make a text a richer experience for audience?

3. To what extent can some texts be considered PoMo?